![]() ![]() There are no easy answers and no single answer. The reality of the industry and raising the bar as a professional. It’s the constant tension between art and commerce. the trade-off to pre-baked looks.Īnd to be clear, this isn’t meant as a critique of the review. Would love to hear a follow-up episode that explores best practices for colorists for building such a library and how to use it vs. Part of the job is understanding looks, how they work, and building your own look library. They could be saved in look galleries or in some cases as LUTs to enable quick experimentation as well without a plugin. The client gets what he/she pays for.Īs an alternative I do like the approach the companion book to the Color Correction Handbook takes, which is explain various looks and deconstructs them into the base operations to get there – like the basic bleach bypass. There are those quick projects where the economics just require copy-and-paste. I just think it’s a slippery slope that deserves more thought. On the flip side, there is the danger if the client knows that we more or less slap a look on it, what separates a colorist from a guy with a camera, Premiere, and a plugin? Yes, there is a bit more thought going into it, and separating out base grade, shot matching, and then a look is different. Our primary focus is answering the question: Is the new GPU-aware Magic Bullet Looks 4 fast enough to keep a color grade session moving?īut it leaves a more fundamental question unanswered – Having a look library to quickly try out ideas in which direction to take a grade or give a client quick previews to steer a conversation is a very useful thing, almost a must-have. In this Insight, we explore the performance gains (or not) of Magic Bullet Looks 4. Other plug-ins get almost zero performance boost since their developers don’t know how to program for GPU processing. Some plug-ins (like Blackmagic’s ResolveFX) are super-optimized. The software has to be re-written to optimize how it works with your graphics card. In other words, it’s no longer limited by the capabilities of your CPU – and in theory, this should massively speed up the playback and render performance of the plug-in.īut if you’ve been in this business a while, you know that merely making a plug-in GPU aware isn’t enough. One of the headline features in Looks 4 is its GPU acceleration. ![]() ![]() Is Magic Bullet Looks 4 now fast enough for client-attended sessions? ![]() This made working in Looks difficult since I could never be sure of my final result until I applied the Look and exited out of the plug-in. As a colorist, I often throw my computer displays out of whack, so there’s never a question of which display is the proper reference. Until recently, Magic Bullet Looks couldn’t output to an external, color-managed display.Then I’d recreate it by hand, in DaVinci Resolve (or Apple Color, many moons ago) to maximize my playback and render times. Typically – I’d use Looks to create the look. And I can never judge the final quality of a look without seeing it playback at near real-time. Anywhere from 5 – 12 frames per second was the most I could ever get with that plug-in applied. Magic Bullet Looks always required rendering since its real-time playback was non-existent.But… I never use Magic Bullet Looks on client-attended color sessions I make no secret that I’m a huge fan of Magic Bullet Looks. In a previous Insight, I looked at Magic Bullet Looks 3 (and in the context of my FCP X Desert Island Challenge I’ve looked at other plugins in the Magic Bullet Suite). Since those early successful days, Red Giant Software moved Magic Bullet from beyond the ‘film look’ plugin and developed an entire suite of plug-ins for all the major non-linear editing platforms. Magic Bullet has a long and storied history dating back to the early transition to Digital Video cameras in the early 2000’s. Revisiting the latest version of Magic Bullet Suite Tutorials / Magic Bullet Suite v4 / Is Magic Bullet Looks 4 Fast Enough For Client-Attended Sessions? Series ![]()
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